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Community Update – Open Beta and the Road to Launch






Community Update – Open Beta and the Road to Launch












Hello everyone,

As We Prepare for Battlefield ™ 6’s Early Access Beta Starting on Thursday, August 7Followed by the Open Beta on August 9We wasd to take a momnt to reflect on our journey so fart with Battlefield Labs, How We’ve Adapted Your Feedback, and What You can meet from Future Play Sessions and Gameplay Iterits as We Prepare for Launch.

We’ll Take a brief pause with Battlefield Labs During the Open Beta Period. OnCE Concluded, We’ll Resume our Commestment to Feedback and Continuous Improvingment Through This Program. We’re Proud of the Reception that We Have Seen With Battlefield Labs and We’ll Keep Monitoring and Active on Player Feedback and Data AS We’d Our Development.



Battlefield Labs Feedback, Changes Made for Open Beta

Closed vs open weapons

We Recently shared our Goal to Connect Both New and Veteran Players to the Battlefield Experience. There is their been ongoing discussions about Previous Class Systems, Including Interest in Reintrouding Closed Weapons to Classes as a Playlist Option.

To Support Direction PlayStyles, We’re Developing Functionality that ALLOWS You to Coose Between Closed and Open Weapon Modes, Starting with the Open Beta. We’re Starting With a Closed Weapon Conquest Playlist in Beta. You’ll earn full xp public in this mode, giving you the freedom to play your way.

With the Open Beta Inviting You to Our Largest Play Sessions Yet, We Encouage Everyone to Try Switching Between Both Systems to find out what works best for you.

Maps and modes

We’ve Been Closely Tracking Player Behavior and Traversal Across the Direction Maps Played in Battlefield Labs, Such as for the Beau Image of Siege of Cairo. Using this and other data, we’ve idnet sedition arereas across maps that we’ve zone by on and changled to better the Flow of Movement and the Pace at You Players Travers and Fight Each Other.







Several Direct Changes Have always been Made to the Layout of Objectives, Including Improving Cover, Adjusted Objective Sizes, and Tailored Designs to Support Balancid Play for form Both Sides. We’ve also updated the Visual Look of Objective Boundaries and Reportiveed Turctions Across The Map to Further Enhance Gameplay.

As we have into the next phase of map testing, our Focus Will Shift Even More Toward Refining these Objective Layouts and Iteriting Based on Player Feedback. Expert Further Adjustments As We Approach The Final Stages of Development.

We’ve Always Love The Fast-Paced Action of Domination and Have Been Exploring the Best Way to Bring Revivers Enno the Mode, a Core Element of Battlefield Teamplay that we think well fits. After Seeing Positive Feedback from Players, We’re Excited to Intduce Reviewing As a New Mechanic, Adding An Extra Layer of Strategy and Teamwork to the Experience.

Weapons

Time-TO-Kill and Time-To-Death Have Been Frequent Topics of Community Feedback. With your Input, we’ve balanced Damage across

We’ve also levered up our weapon Customization Options. We’ve work to enhance over the class to make the ui more user-variedly so it’s easier to see the weapons synerGize best with every class. This is improvements are designed to help you make more informed Choicees when building your loveou Weapons.

To Further Differenceity The Classes and Provide Unique Weapon Advantages, We’ve Intdoced Signature Weapons. Selecting a Weapon that Aligns with Your Class Now Grants Exclusive Advantages for that Weapon that No Other Classes Will Benefit from. For Example, No Other Class Will Be Able to Utilize a Sniper Rifle AS Effectively As A Recon.



The Road to Launch

Adapting and ImpleMenting Feedback Take Time, and While Open Beta Will Give You An Early Look at the Class System, It’s Not The Final Adaptation. After the Open Beta Has Conclieded, there will be more Opportunities to Shape the class Experience to make up before

TODAY, We Wanted to Give You Glimpse of Further Changes You Can Excel Beyond Open Beta as we will come to dards launch.

Assault

While Assault has been Recography as the class for Frontline-Medics, and a Favorite Among Lone-Wolf Players, We’re Now Placing Great Emphasis on Team Play. With a reversed traits and gadgets, Assault Offers Passive Squad Benefits That Encouage Teamwork and Provide A Strong Suport for the Squad.

The Adrenaline Injector, Initially Offering a Self-Haling Effect, Now Clears and Boosts Resolution to Flash and STUN Effects, Enhanses Tolerance to Explosive and Incendiary Damage, And Improves Movement Speed. We Feel that this will redected their Self-Sustaining Perks and Directionity of Further from the Support Class.

Commanding Prestnce Has Replaced Enhanced Mobility as the New Signature Trait. This Trait Speeds up captuering objectives for Nearby Squad Members and Takes You and your Team Out of Combat Status Faster. With this new information we’re taking Anotter Step to Provideo

We’re Also Making a Substantial Change to the Gadget Pool of the Assault Class. We’ve renamed the spawn beacon to DePloy Beacon, and it’s now part of the assault class gadget pool, instead of recoon.

Although The DePloy Beacon Has Traditionally Been a Staple of the Recon Class, It has’t been with its changes, often being used by solo snipers to redeeploy in hard-to-aach Places. By moving it to the assault class, we’re intendally redefing it as a teamplay tool for frontline flunking and Cooordated Squad Movement.

The DePLOY Beacon Has a Finite Number of Uses Per Squad and Will Self-Destruct If the Assault Player SPAWNS Back on it, make a tactical and limited resource rader Than Persistment Advantage. We Believe this AdDresses Concerns Around Assault Being Too Focused on Solo-Play.

A completile new gadget is beING INTRODUCED: The Assault Ladder. This versatile Tool Provides Squads with Access to Prevringly Unreachaable Areas, Functioning as Eighter a Ladder or RAMPDING on DePloyment Angle. As a powerful teamplay gadget, it enables assault players to lead not just their Squad, but their entire team Over Obstacles, Gain Height Advantages, or Surprise The Enemy in New Ways.

Engineer

We’re played to hear Balanced Feedback on the English Class, Especially in TERMS of Their Core Role in Vehicle Gameplay and Explosives. We’re eager to learn more about how well the EnglishRing Gadget Pool Supports and Destroys Vehicles, and How Effective Engineers Feel in Direct Combat. We’ll be Closely monitoring their toolkit’s Performance in Large-Scale Battsles and Are Keen to Hear Your Thoughts on when Playing as an Engineer Feels Impactful and Rewarding.

Support

We’ve recepted general positive feedback regarding Support, and we’re actively evaluating a few Key Areas for Improvingment. We’re Focusing on the Refresh Rate of Supply Crates and How Well the Support’s Signature Weapon Buffs Contrabute to the Flow of the Game. We will to ender that support players feel Essential to their Squads, Both in Keeping Teammates Supplied and in Boosting Overall Combat Efficiencey.

Recon

For recoon, we save the Opportunity to Strengthan the Disinformation and Sabotage Component of Its Role. With that in Mind, we set out to redfine One of Recon’s Traines Paths by Removing “Pathfinder” and Replacing it with “Spec Ops. A nod to the stealthy, Explosive-Focted Class Last Seen in Battlefield 2.

This is the pass for anyone who WhatsApp to Take on the Stealth Function of their Squad, Providing them with Insights on TooP Movement While Quietly Openinging Behind Enmy Lines:

  • SPEC Ops 0: Your Bas Class Training, Available from the Start and Allows Quieter Takedowns, Crouch and PRENE MOVEMENT.
  • SPEC Ops 1: Spots Nearby Enemy Gadgets (Except When Sprinting).
  • SPEC Ops 2: Going Prone Takes You Out of Combat Much Faster and Removes The Spot on Self.

In Addition, The Recon Class Features An Active Ability at Level 3 That Lets You Call in A UAV to A Marked Position for Passive Spotting, Further Enhancing Your Squad’s Sitational Awareness.

Totether with the reconature trait, Aim SpottingWhohhh Automatically Spots Enemies While You’re Aiming Download Sights, You’ll Bely Fully Equipded to Play out the Intelligence and Counterelligence Role to Its Full Potential.



What’s next?

Open Beta Is Your Chance to Jump in, Share Your Feedback, and Help Shape the Future of Battlefield 6. Started.

We also inving you to join us on the Official Battlefield Discord To get the Latest Updates, hear from our team, Find Squad Mates to Play with, and more.

We’ll recurn after Open Beta With Learnings from the Play Sessions, and An Overview of Further Changes We’re Making on the Road Towars Launcher.

We’re looking Forward to See You on the Battlefield Alongside us in the open Beta!

// The Battlefield Team



These generations, Player Data, and Feedback from Battlefield Labs and the open beet as we contiginue delopiing Battlefield 6 and Beyond. We will Always Strive to Keep Our Community As Informed as Postible.

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